525 lines
16 KiB
Go
525 lines
16 KiB
Go
package service
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/QuantumNous/new-api/common"
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"github.com/QuantumNous/new-api/logger"
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"github.com/QuantumNous/new-api/model"
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"github.com/bytedance/gopkg/util/gopool"
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)
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const (
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// systemTaskRunnerIdleInterval is the fallback poll interval used to pick up
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// tasks created on other nodes and mark expired leases failed.
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systemTaskRunnerIdleInterval = 15 * time.Second
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systemTaskLockTTL = 60 * time.Second
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logCleanupBatchSize = 100
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// systemTaskSchedulerInterval throttles how often the scheduler/stale-lock
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// pass runs, independent of how often the runner wakes to claim tasks.
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systemTaskSchedulerInterval = 15 * time.Second
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systemTaskStaleLockInterval = 30 * time.Second
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)
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// SystemTaskHandler executes a claimed task of a specific type. Run owns the
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// task lifecycle from claim to terminal state: it MUST call
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// model.FinishSystemTask (succeeded/failed) before returning and MUST honor
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// ctx cancellation, which the runner triggers if the per-type lock is lost.
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type SystemTaskHandler interface {
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Type() string
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Run(ctx context.Context, task *model.SystemTask, runnerID string)
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}
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// ScheduledSystemTaskHandler is a SystemTaskHandler that the scheduler also
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// creates periodically when enabled and the configured interval has elapsed
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// since the last run.
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type ScheduledSystemTaskHandler interface {
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SystemTaskHandler
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Enabled() bool
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Interval() time.Duration
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NewPayload() any
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}
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var (
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systemTaskHandlersMu sync.RWMutex
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systemTaskHandlers = map[string]SystemTaskHandler{}
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)
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// RegisterSystemTaskHandler registers a handler keyed by its Type(). It must be
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// called before StartSystemTaskRunner (or any time, since the runner snapshots
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// the registry every pass). Re-registering a type replaces the previous handler.
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func RegisterSystemTaskHandler(h SystemTaskHandler) {
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if h == nil {
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return
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}
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systemTaskHandlersMu.Lock()
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defer systemTaskHandlersMu.Unlock()
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systemTaskHandlers[h.Type()] = h
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}
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func registeredSystemTaskHandlers() []SystemTaskHandler {
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systemTaskHandlersMu.RLock()
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defer systemTaskHandlersMu.RUnlock()
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handlers := make([]SystemTaskHandler, 0, len(systemTaskHandlers))
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for _, h := range systemTaskHandlers {
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handlers = append(handlers, h)
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}
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return handlers
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}
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// logCleanupHandler wraps the existing on-demand log cleanup task as a
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// registered (non-scheduled) handler. It is created via StartLogCleanupTask.
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type logCleanupHandler struct{}
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func (logCleanupHandler) Type() string { return model.SystemTaskTypeLogCleanup }
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func (logCleanupHandler) Run(ctx context.Context, task *model.SystemTask, runnerID string) {
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runLogCleanupTask(ctx, task, runnerID)
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}
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func init() {
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RegisterSystemTaskHandler(logCleanupHandler{})
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}
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type LogCleanupPayload struct {
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TargetTimestamp int64 `json:"target_timestamp"`
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BatchSize int `json:"batch_size"`
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}
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type LogCleanupState struct {
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Total int64 `json:"total"`
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Processed int64 `json:"processed"`
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Progress int `json:"progress"`
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Remaining int64 `json:"remaining"`
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}
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type LogCleanupResult struct {
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DeletedCount int64 `json:"deleted_count"`
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}
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var (
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systemTaskRunnerOnce sync.Once
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// systemTaskWakeup signals the runner to check for runnable tasks
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// immediately instead of waiting for the idle poll. Buffered so a signal
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// raised while the runner is busy is not lost and is handled on the next loop.
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systemTaskWakeup = make(chan struct{}, 1)
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)
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// notifySystemTaskRunner wakes the runner without blocking. If a wakeup is
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// already pending it is a no-op, which is fine since one pass drains all work.
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func notifySystemTaskRunner() {
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select {
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case systemTaskWakeup <- struct{}{}:
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default:
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}
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}
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func StartSystemTaskRunner() {
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systemTaskRunnerOnce.Do(func() {
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if !common.IsMasterNode {
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return
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}
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runnerID := fmt.Sprintf("%s-%s", common.NodeName, common.GetRandomString(8))
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gopool.Go(func() {
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logger.LogInfo(context.Background(), fmt.Sprintf("system task runner started: runner=%s idle_interval=%s", runnerID, systemTaskRunnerIdleInterval))
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ticker := time.NewTicker(systemTaskRunnerIdleInterval)
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defer ticker.Stop()
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var lastScheduler time.Time
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var lastStaleLockCleanup time.Time
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runPass := func() {
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// The scheduler/stale-lock pass is throttled independently of the
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// claim pass: wakeups (e.g. a manual log cleanup) should claim
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// immediately without re-running the scheduler every time.
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now := time.Now()
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if now.Sub(lastStaleLockCleanup) >= systemTaskStaleLockInterval {
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lastStaleLockCleanup = now
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if err := model.ExpireStaleSystemTaskLocks(common.GetTimestamp()); err != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task stale lock cleanup failed: %v", err))
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}
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}
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if now.Sub(lastScheduler) >= systemTaskSchedulerInterval {
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lastScheduler = now
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runSystemTaskScheduler()
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}
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runSystemTaskClaimPass(runnerID)
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}
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runPass()
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for {
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select {
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case <-ticker.C:
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case <-systemTaskWakeup:
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}
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runPass()
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}
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})
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})
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}
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func StartLogCleanupTask(targetTimestamp int64) (*model.SystemTask, error) {
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if targetTimestamp <= 0 {
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return nil, errors.New("target timestamp is required")
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}
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activeTask, err := model.GetActiveSystemTask(model.SystemTaskTypeLogCleanup)
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if err != nil {
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return nil, err
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}
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if activeTask != nil {
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return activeTask, nil
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}
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payload := LogCleanupPayload{
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TargetTimestamp: targetTimestamp,
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BatchSize: logCleanupBatchSize,
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}
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state := LogCleanupState{}
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task, err := model.CreateSystemTask(model.SystemTaskTypeLogCleanup, payload, state)
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if err != nil {
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activeTask, activeErr := model.GetActiveSystemTask(model.SystemTaskTypeLogCleanup)
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if activeErr == nil && activeTask != nil {
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return activeTask, nil
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}
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return nil, err
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}
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notifySystemTaskRunner()
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return task, nil
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}
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// EnqueueSystemTask creates an on-demand task of the given type. The returned
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// bool is true only when a new pending row was created; false means an active
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// task of the same type already exists and was returned.
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func EnqueueSystemTask(taskType string, payload any) (*model.SystemTask, bool, error) {
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activeTask, err := model.GetActiveSystemTask(taskType)
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if err != nil {
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return nil, false, err
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}
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if activeTask != nil {
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return activeTask, false, nil
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}
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task, err := model.CreateSystemTask(taskType, payload, nil)
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if err != nil {
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activeTask, activeErr := model.GetActiveSystemTask(taskType)
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if activeErr == nil && activeTask != nil {
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return activeTask, false, nil
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}
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return nil, false, err
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}
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notifySystemTaskRunner()
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return task, true, nil
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}
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// runSystemTaskClaimPass tries to claim one pending task per registered type
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// and dispatches each claimed task in its own goroutine so a long-running
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// handler (e.g. channel test) never blocks another type (e.g. log cleanup).
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func runSystemTaskClaimPass(runnerID string) {
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handlers := registeredSystemTaskHandlers()
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taskTypes := make([]string, 0, len(handlers))
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for _, handler := range handlers {
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taskTypes = append(taskTypes, handler.Type())
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}
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pendingTasks, err := model.FindEarliestPendingSystemTasks(taskTypes)
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if err != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task runner query failed: %v", err))
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return
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}
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for _, handler := range handlers {
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task := pendingTasks[handler.Type()]
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if task == nil {
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continue
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}
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claimedTask, claimed, err := model.ClaimSystemTask(task.ID, handler.Type(), runnerID, systemTaskLockUntil())
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if err != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task claim failed: %v", err))
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continue
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}
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if !claimed {
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continue
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}
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dispatchHandler := handler
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dispatchTask := claimedTask
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gopool.Go(func() {
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runWithLeaseHeartbeat(dispatchTask, runnerID, func(ctx context.Context) {
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dispatchHandler.Run(ctx, dispatchTask, runnerID)
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})
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})
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}
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}
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// runSystemTaskScheduler creates a new task row for each enabled scheduled
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// handler whose interval has elapsed since its last run and that has no active
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// row. The task active_key unique index deduplicates concurrent creation while
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// the per-type lock guarantees only one runner executes the task.
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func runSystemTaskScheduler() {
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now := common.GetTimestamp()
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handlers := registeredSystemTaskHandlers()
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scheduledHandlers := make([]ScheduledSystemTaskHandler, 0, len(handlers))
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taskTypes := make([]string, 0, len(handlers))
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for _, handler := range handlers {
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scheduled, ok := handler.(ScheduledSystemTaskHandler)
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if !ok || !scheduled.Enabled() {
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continue
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}
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scheduledHandlers = append(scheduledHandlers, scheduled)
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taskTypes = append(taskTypes, scheduled.Type())
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}
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latestTasks, err := model.GetLatestSystemTasks(taskTypes)
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if err != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task scheduler query failed: %v", err))
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return
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}
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for _, scheduled := range scheduledHandlers {
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latest := latestTasks[scheduled.Type()]
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if latest != nil {
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if latest.Status == model.SystemTaskStatusPending || latest.Status == model.SystemTaskStatusRunning {
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continue // an active row already exists
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}
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if now-latest.UpdatedAt < int64(scheduled.Interval().Seconds()) {
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continue // not due yet
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}
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}
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if _, err := model.CreateSystemTask(scheduled.Type(), scheduled.NewPayload(), nil); err != nil {
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activeTask, activeErr := model.GetActiveSystemTask(scheduled.Type())
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if activeErr == nil && activeTask != nil {
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continue
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}
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if activeErr != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task scheduler active lookup failed: type=%s err=%v", scheduled.Type(), activeErr))
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}
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logger.LogWarn(context.Background(), fmt.Sprintf("system task scheduler create failed: type=%s err=%v", scheduled.Type(), err))
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continue
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}
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}
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}
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// runWithLeaseHeartbeat renews the per-type lock on a background ticker while
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// fn runs. The TTL is a crash-detection window, not a task time limit: an
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// arbitrarily long handler stays alive as long as the heartbeat succeeds.
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func runWithLeaseHeartbeat(task *model.SystemTask, runnerID string, fn func(ctx context.Context)) {
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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interval := systemTaskLockTTL / 3
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if interval <= 0 {
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interval = systemTaskLockTTL
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}
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ticker := time.NewTicker(interval)
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defer ticker.Stop()
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done := make(chan struct{})
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go func() {
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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if err := model.RenewSystemTaskLock(task.TaskID, runnerID, systemTaskLockUntil()); err != nil {
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cancel()
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return
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}
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}
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}
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}()
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fn(ctx)
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close(done)
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}
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func runLogCleanupTask(ctx context.Context, task *model.SystemTask, runnerID string) {
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payload := LogCleanupPayload{}
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if err := task.DecodePayload(&payload); err != nil {
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failSystemTask(task, runnerID, err)
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return
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}
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if payload.TargetTimestamp <= 0 {
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failSystemTask(task, runnerID, errors.New("target timestamp is required"))
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return
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}
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if payload.BatchSize <= 0 {
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payload.BatchSize = logCleanupBatchSize
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}
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state := LogCleanupState{}
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if err := task.DecodeState(&state); err != nil {
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failSystemTask(task, runnerID, err)
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return
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}
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for {
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remaining, err := model.CountOldLog(ctx, payload.TargetTimestamp)
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if err != nil {
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failSystemTask(task, runnerID, err)
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return
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}
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syncLogCleanupStateFromRemaining(&state, remaining)
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if err := model.UpdateSystemTaskState(task.TaskID, runnerID, state); err != nil {
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logSystemTaskLockError(ctx, task, err)
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return
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}
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if state.Remaining == 0 {
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break
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}
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// Track whether this pass deleted anything so a fresh recount that still
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// reports remaining rows resumes immediately instead of waiting for the
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// lock to expire. If a whole pass deletes nothing while rows remain, the
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// rows cannot be removed and we fail instead of busy-looping.
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progressed := false
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for state.Remaining > 0 {
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rowsAffected, err := model.DeleteOldLogBatch(ctx, payload.TargetTimestamp, payload.BatchSize)
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if err != nil {
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failSystemTask(task, runnerID, err)
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return
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}
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if rowsAffected == 0 {
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break
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}
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progressed = true
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state.Processed += rowsAffected
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if state.Total < state.Processed {
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state.Total = state.Processed
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}
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if state.Remaining > rowsAffected {
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state.Remaining -= rowsAffected
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} else {
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state.Remaining = 0
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}
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state.Progress = logCleanupProgress(state.Processed, state.Total)
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if err := model.UpdateSystemTaskState(task.TaskID, runnerID, state); err != nil {
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logSystemTaskLockError(ctx, task, err)
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return
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}
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}
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if !progressed {
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failSystemTask(task, runnerID, errors.New("no log rows were deleted"))
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return
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}
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}
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state.Remaining = 0
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state.Progress = 100
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if state.Total < state.Processed {
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state.Total = state.Processed
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}
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if err := model.UpdateSystemTaskState(task.TaskID, runnerID, state); err != nil {
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logSystemTaskLockError(ctx, task, err)
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return
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}
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result := LogCleanupResult{DeletedCount: state.Processed}
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if err := model.FinishSystemTask(task.TaskID, runnerID, model.SystemTaskStatusSucceeded, result, ""); err != nil {
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logSystemTaskLockError(ctx, task, err)
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}
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}
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func syncLogCleanupStateFromRemaining(state *LogCleanupState, remaining int64) {
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if state.Total <= 0 {
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state.Total = remaining
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state.Processed = 0
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} else {
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processedFromRemaining := state.Total - remaining
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if processedFromRemaining > state.Processed {
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state.Processed = processedFromRemaining
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}
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}
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if state.Processed < 0 {
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state.Processed = 0
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}
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state.Remaining = remaining
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state.Progress = logCleanupProgress(state.Processed, state.Total)
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}
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func logCleanupProgress(processed int64, total int64) int {
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if total <= 0 {
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return 100
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}
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if processed <= 0 {
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return 0
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}
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if processed >= total {
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return 100
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}
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return int(processed * 100 / total)
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}
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func systemTaskLockUntil() int64 {
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return common.GetTimestamp() + int64(systemTaskLockTTL.Seconds())
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}
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// SystemTaskProgress is the state shape used by handlers that report percentage
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// progress (channel test, model update). The frontend reads the progress field
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// (0-100) to render a per-task progress indicator.
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type SystemTaskProgress struct {
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Total int `json:"total"`
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Processed int `json:"processed"`
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Progress int `json:"progress"`
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}
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// NewSystemTaskProgressReporter returns a throttled progress callback bound to a
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// running task. Handlers call it with (processed, total) as they iterate work;
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// it persists a {processed,total,progress} state at most once every ~2s, always
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// emitting the first update and the final 100%.
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// Lock-loss errors are ignored: the lease heartbeat cancels the handler ctx on
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// loss, so progress writes are best-effort and never abort the run themselves.
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// The returned func is single-goroutine only (call it from the handler loop).
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func NewSystemTaskProgressReporter(task *model.SystemTask, runnerID string) func(processed, total int) {
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const minWriteInterval = 2 * time.Second
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var (
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lastWriteAt time.Time
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lastProgress = -1
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)
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return func(processed, total int) {
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progress := 100
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if total > 0 {
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progress = processed * 100 / total
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}
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if progress < 0 {
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progress = 0
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} else if progress > 100 {
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progress = 100
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}
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if progress < 100 {
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if progress == lastProgress {
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return
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}
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if !lastWriteAt.IsZero() && time.Since(lastWriteAt) < minWriteInterval {
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return
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}
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}
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lastProgress = progress
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lastWriteAt = time.Now()
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state := SystemTaskProgress{Total: total, Processed: processed, Progress: progress}
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_ = model.UpdateSystemTaskState(task.TaskID, runnerID, state)
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}
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}
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func failSystemTask(task *model.SystemTask, runnerID string, err error) {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task %s failed: %v", task.TaskID, err))
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if finishErr := model.FinishSystemTask(task.TaskID, runnerID, model.SystemTaskStatusFailed, nil, err.Error()); finishErr != nil {
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logger.LogWarn(context.Background(), fmt.Sprintf("system task %s failed to save failure state: %v", task.TaskID, finishErr))
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}
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}
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func logSystemTaskLockError(ctx context.Context, task *model.SystemTask, err error) {
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if errors.Is(err, model.ErrSystemTaskLockLost) {
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logger.LogWarn(ctx, fmt.Sprintf("system task %s lock lost", task.TaskID))
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return
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}
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logger.LogWarn(ctx, fmt.Sprintf("system task %s update failed: %v", task.TaskID, err))
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}
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